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Tuesday 28 January 2014

Unit 70 Computer Game Story Development

Is your story believable?

No

Is your story rhythmic?

Yes

Do your sentences sound meaningful or emotional?

Meaningful

Is your story enjoyable?

It depends if people are willing to enjoy it.

Do you want to find out more?

Yes

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Story

It is the year 2559. Transport ships fly in through the atmosphere of the already colonised planet, Gliese 667 Cc. They fly down through the city of Kaga-Grigari, the capital of Gliese. A smart mega-city filled with all kinds of different races. The three most popular ones being the Humans, Sangheili and the Unggoy. The transport ships land safely and the back doors open slowly. James Walker, a private detective, moving from Earth to Gliese to get away from the corruption and greed, and just to start a new life. The sun glares into the ship, making James cover his eyes. It blinds him for a bit, but to him, it was worth it. The city-scape makes him stare with amazement, and he walks out onto the alien terrain.

James is shown to his apartment and he is once again, amazed. His apartment had a sleek, modern design with a warm welcome from an AI, implemented into his apartment hardware. James places his luggage down and checks out his apartment. After he looked around his apartment, he unpacked all of his stuff.

Six years since James' arrival and not a lot has changed. There have been rumours about a former government going around on the internet and talked about quietly in the streets. According to the rumours, this former government was exiled from the city for reasons no one knows. Someone knew James was a private detective and sent him an E-mail to meet somebody in an unknown location. The E-mail explains who that person is, and what they used to do. It tells him that this person was a scientist working for the government, but was forced to quit due to disagreements of the governments plans. This put James in a mysterious type mood. He really wanted to know what was going on. He replied back to the E-mail and was instantly messaged back with co-ordinates to the unknown location, and a certain time to meet the scientist. These co-ordinates were still in the perimeters of the city. James looked back and forth between the E-mail and his watch, and within that time he quickly wrote down the co-ordinates, deleted the messages, and rushed out of his apartment. (AI says goodbye)

While at the meeting location, assault ships fly over Kaga-Grigari. The scientist jumps back into the shadows.
"What's wrong?", James asks.
"It's the former government. Get back!", the scientist replies.
James backs into cover and the scientist starts to whisper.
"Were you followed here?".
"No, I definitely made sure I was not followed".
"Well, they must have tracked my message I sent to you earlier. Oh, and by the way, my name's Felix. Felix Planter".
"What a great time to tell me your name", James replies sarcastically.
"We may want to get off the street, unless you want to be locked up in the middle of no where for the rest of your life", Felix says whispering.
James follows Felix back to his apartment, cautiously, both trying to stay under cover at all costs. They come across some traffic congestion which makes Felix suspicious.
"This isn't right. Something is stopping people getting passed up ahead. Let's check it out from the building over there", says Felix suspiciously.
They both check out the congestion and to their surprise, the government had already set up checkpoints. Felix knew this was bad because it means that they can't leave the city without being caught. They leave the building and carry on with their cautious walk back to Felix's apartment.

While entering Felix's apartment, the whole city goes quiet, and the advert screens on the side of the buildings change to saying 'City Lockdown In Progress'. Sirens are going off all over the city, groups of soldiers patrol the city. Some people try and make groups to over run the soldiers, it doesn't end very well.  Others just make riots. People who go out will have to be back in before dark. The city that once was home to many races, now ruined by a power hungry, former government. This attack could end up with bigger consequences, bringing the whole planet to a stand still and creating the biggest war the human race will ever see.

A voice comes out overhead asking for the scientist back.
"We will stop the attack on Kaga-Grigari if you bring Felix back to us, or you will face the biggest punishment, creating enemies across the entire universe, if you don't".
James becomes lost on what to do.

To be continued...

Research & explain how story is used to enhance gameplay in computer games

In the past, story telling was quite different to now. Now a days we make stories interactive through video games and technology itself. Before, we used to use paintings or still life photos. Sometimes people would share stories between each other, usually known as oral traditions. These were mostly based on fables, myths and legends. A lot of them are still told today, especially through children's books. 

Back before technology existed, stories were told through cave paintings. Cave paintings are sometimes very mysterious. These paintings can show the life of a human during the very early years, when man had to hunt for food. It also shows the kind of games they would play, mostly on the walls of caves.




Text and cutscenes can be used in a game to enhance the story as it gets you more into the story of the game by using peoples reactions and feelings to things that happen. This can be an enjoyable experience if the cutscenes made are made in a way to drag you in, i.e Halo. 

Cutscenes in FPS genre games help to understand the playable characters background and behaviour, which helps us understand why they have been given the mission or role, i.e Battlefield. Battlefield 3 shows this well, especially in the beginning where the playable character is running and drops onto a train, ending up fighting the enemy. Throughout the game, the character is having flashbacks and telling the story while under arrest. The ending uses the beginning scene but in a playable version. Where you have to stop someone setting off a bomb, which you only find out near the end. An incomplete story gets the player wondering what will happen or has happened. It is an interesting type story if people are into incomplete/non-linear stories. 

Interactive stories drag people in more because it gives you the freedom to change the story and do anything. Fallout 3 is a good example because you are allowed to explore the virtual world. You can interact with NPC's in the world for missions, you are also allowed to have a choice on when you want to do these missions. It allows the player to go back to missions they have done before and do it differently, but if the character requesting these missions is killed, it will stop you doing that mission, so you could lose out on a lot of information about the story. The character can be fully customised, e.g. the shape of the face, eye colour, mouth shape, body build, character clothing, etc. Fallout 3 has very little cutscenes. It is solely based on the players behaviour in the game. You can make your game character evil by doing bad things, or you can make him the good guy. It is mainly based on gameplay instead of cutscenes. 

Fallout 3 is set after a nuclear war during the 1960's. The landscapes are spooky, cities are destroyed, animals are mutated to make different and even more scary animals or monsters. Fallout 3 is set in a destroyed and radiated Washington D.C. 





Story development


Story Mind Map




Decisions




Text Adventure Game

Feedback

I think that the text adventure has some good clear to understand movements and functions. Such as the fact you can speak to the other character. The only down side is that from the start it says you can go to the east before you find out anything is to the east. Other than that the game so far is good.
mind mapping software

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